How to Ship Your Indie Game on Steam

The complete, opinionated playbook for solo devs and small studios shipping on Steam — from first concept to your first patch.

205+ prescriptive steps across 8 phases, in the exact order you should do them, with curated links to the best existing resources at every turn. Free, no signup required.

Prescriptive, not encyclopedic

Tells you what to do next, in what order, and why — instead of dumping every option on you.

Curated, not regurgitated

Links you to the best existing resources — Steamworks docs, How To Market A Game, GDC talks — at the moment you need them.

End-to-end, no gaps

Concept validation, business setup, store page, marketing, launch, post-launch — the parts most guides skip.

Want progress tracking? — create an account to check off steps, see what to do next, and pick up where you left off.

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The 8 phases

Work through these in order. Each phase builds on the last — validate your concept before sinking months into business setup, sort the business out before designing your store page, build an audience before launch.

1

Concept & Validation

Validate that your game idea has market potential and define a realistic scope before investing months or years of development time.

Pre-production, 2-8 weeks20 steps
2

Business & Legal Setup

Establish the legal and financial infrastructure to receive revenue, protect your assets, and comply with regulations.

During production21 steps
3

Steam Account & Configuration

Complete Steamworks partner onboarding and configure your app's technical foundation — depots, builds, and features.

6-12 months before launch20 steps
4

Store Page & Branding

Create a professional, optimized Steam store page and establish your game's visual brand identity. Your store page is your most important marketing asset — it converts browsers into wishlisters and wishlisters into buyers.

6-9 months before launch28 steps
5

Marketing Foundation

Build your audience, establish your social media presence, and create the community infrastructure that will support your launch.

6-12 months before launch27 steps
6

Pre-Launch Marketing Ramp

Maximize wishlist velocity, execute Steam Next Fest, conduct press/influencer outreach, and prepare all launch-day assets.

3-6 months before launch34 steps
7

Launch

Execute a coordinated launch across all channels, reach the 10-review discovery threshold, and maximize first-week sales velocity.

Launch week, 7-10 days21 steps
8

Post-Launch & Sustainability

Sustain momentum through regular updates, strategic discounting, community nurturing, and long-term content planning. Launch is not the end — it's the midpoint.

Ongoing after launch34 steps